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Roo streets of rage 47/26/2023 ![]() – Last combo hit and charge attack hitbox remain active after hitting so it can hit multiple enemies during active frames. – Charge attacks have a short invincibility. – Adjusted move properties for more combos. – Invincibility lasts longer after cop attack. Īll SOR1 characters: – Added many wall bounce. ![]() – Rolling grab deals low damage on its path, less incinvibility. – Power slide, Spinning Knuckle Bomb, Thunder Tackle less hitstop. – Body Slam has better air control and recovery. – Max has 20% damage and speed increase under Iron Will star move. – Default air special has better air control and better hitbox. – Air thunder strike strikes 3 times in a line. – Spinning knuckle bomb lasts longer (additional hits), travels farther and is more juggle friendly. – Vortex vaccum costs more health and vaccums less. Max Thunder (SOR4): – Fixed last hit of combo hitting twice, now has a proper ground slam. – Default air down special has a larger and higher hitbox, launches higher. – Shiva clone special moves do not heal with bloodthirst (Clone star move still does). – Alternate defensive special now launches standing enemies and has better OTG launch. – Air Senretsu ken has more recovery on ground. ![]() – Back attack can be followed by a launching kick. – Spirit Palm has less invincibility, more recovery. – Flying kick does less damage, has less invincibility, has more recovery. Shiva (SOR4): – Final crash is faster, does more damage and has less recovery, launch properties reworked. – Player Estel police call has blue cross airs. – Police tackle aoe punch is the same for both few hits and several hits variation. – Police tackle invincibilityduration increased and damage increased. – Surgical strike better hitbox, better juggle, spawned knife last longer. – Air Fire grenade damage increased, life cost decreased, added slight air control. – Fire grenade bigger hitbox, launches higher, added wall bounce. – Air Flashbang stun duration inscreased, life cost decreased, added slight air control. – Flashbang bigger hitbox, longer stun and more active frames. – Grab neutral attack damage increased, better wallbounce, better reecovery, longer active frames and bigger hitbox. – Charge attack can be canceled by a special move. – Charge attack cannot be linked with itself. – Combo third punch pushes less and stun more. – Combo adjusted so it doesn’t loop into itself. – Charge attack has more depth.Įstel Aguirre (SOR4): – Combo damage increased. – Alt defensive more active frames, depth and can hit multiple enemies. – Alt offensive special last hit has more depth. – Default air special is invincible and has lower hitbox. – Added wall bounce damage on Howl Fang 2nd hit. – Fixed a bug where you couldn’t perform special forward while grabbing from behind. – Extended combo 3rd hit hitbox toward body. – Last combo kick now has body hit properties. – Alternate star move last hitbox is taller. – Default blitz has some invincibility at the beginning.Īdam Hunter (SOR4): – Corrected a bug where you could do air special with no life cost. – Alt defensive do not heal with bloodthirst. – Gatling punch is not invincible if whiffed. – Grab third punch slams the enemy on the ground. – Double throw breaks armor and invincibility. – Power slide launches higher and closer to Floyd. – Charge attack launches higher and farther with better wall bounce. – Combo last punch launches higher and farther with better wall bounce, better recovery. – Harder for enemies to escape Floyd’s throws and throw combos. – Back attack hitbox extended upward.Ĭherry Hunter (SOR4): – Sound check hits sooner – Special stage effects doesn’t knock down on the first hit – Special stage effects first hit has a small ground bounce – Sommersault life cost reduced – Sommersault is now fully invincible – Sommersault has a deeper hitbox – Both blitzes can be canceled by air special – Cherry is now more vulnerable when on top of an enemy – Default air special does more damage – Alt air special damage rescaled (actual hit does more damage and fire pool does less damage)įloyd Iraia (SOR4): – Walk speed increased. – Shin kikoushou better damage and depth. – Shin Hishousouzan hitstop time reduced. – Shin Hishousouzan better hitbox and depth. – Shin Hishousouzan recovery time reduced. – Rekkaken juggle properties reworked (less infinites). – Default defensive special has more depth.īlaze Fielding (SOR4): – Hienzan ignores weight. – Last combo kick recovers faster and hitbox stays active longer after impact. – Dragon burst’s tornado has a bigger hitbox. – Dragon Upper has slight air control, better hitbox, hits off the ground, recovery is invincible, less freeze. – Grand upper hits can hit multiple enemies. – Grand upper increased invincibility time. – Dragon crush leaves a fire area on landing. ![]() Axel Stone (SOR4) – Air down attack has a slight bigger hitbox.
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